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Ray Gresko

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What excites me about UEFN is that it lets us design for story, not only gameplay. With Smugglers Gambit, our team got to build a new setting and cast of characters, with fun threads connecting back to the attraction. Getting to extend Hondo’s story into a new chapter, alongside the Lucasfilm creative team to get the details right, was an exciting challenge. I’m proud of how our team brought it to life.

Ray Gresko · said 2026-08-15 · reported 2026-08-15

Ray Gresko discussed how UEFN allowed the team to design for story and extend Hondo's story into a new chapter alongside the Lucasfilm creative team.

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