Daniel Maritz
ON THE RECORD · 11 verbatim quotes · every quote source-verified
“the evil side of it.”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz describes today's society as addicted to entertainment and what he calls the evil side of it.
“And I think people are waking up and getting tired of it — especially when they start changing stories that we know were written by great writers like C.S. Lewis. We know that he wrote the character of Aslan to represent Jesus in this world.”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz said people are waking up and tiring of changes to classic stories, citing C.S. Lewis's Aslan as a representation of Jesus.
“a distraction from the good of fantasy: the imagined worlds, heroes and adventures that call fans to a higher ethos.”
Daniel Maritz · said date not stated · reported 2026-10-28
In a Fox News Digital opinion piece, Maritz pointed out that darker content distracts from the positive aspects of fantasy.
“There is not only a battle between light and darkness in Hollywood, but also in education, religion and culture in general.”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz told Fox News Digital that although the story is ancient, the battle between light and darkness remains relevant across modern institutions.
“We’ve got to share the Gospel because there are 3.5 billion gamers in the world. This industry is bigger than the music and film industries combined. But there’s just darkness in there,”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz emphasized the need to share the Gospel through video games, noting the gaming industry is larger than music and film combined.
“To every storyteller reading this: The desire for wonder without wreckage is enormous. We need to craft worlds worth losing ourselves in for an afternoon, with heroes worth following into the dark because we trust they’re going to lead us back into the light,”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz wrote in his Fox News Digital piece calling on storytellers to craft worlds and heroes that lead audiences back into the light.
“Both of which are meant to relate to what’s happening in the world today — in culture, entertainment and basically everything that’s around us,”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz told Fox News Digital that both the novel and a companion video game are meant to relate to current cultural trends.
“So entertainment changes not just the West, but culture as we know it today. And so we have a lot of shows like ‘Game of Thrones' and other shows that bring a lot of vulgar scenes into them and a lot of cussing,”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz explained how entertainment shapes culture and cited shows like Game of Thrones as examples of content with vulgar scenes.
“It’s through entertainment, through politics and education that they mostly try to change culture as we know it,”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz said that entertainment, politics, and education are the main channels through which culture is changed.
“Today’s games are just a different form of storytelling, but they let you engage with it.”
Daniel Maritz · said date not stated · reported 2026-10-28
Maritz noted that many young people use video games as an escape and described games as a different form of storytelling.
“The question, then, is not whether evil exists, but whether fantasy creators ask their video game players to fight it or practice it, whether fantasy authors craft stories that expose darkness or train an audience to enjoy it.”
Daniel Maritz · said date not stated · reported 2026-10-28
In his Fox News Digital opinion piece, Maritz wrote that the key question is whether fantasy creators ask players to fight evil or practice it.